// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT. package gamelift import ( "github.com/aws/aws-sdk-go/aws" "github.com/aws/aws-sdk-go/aws/client" "github.com/aws/aws-sdk-go/aws/client/metadata" "github.com/aws/aws-sdk-go/aws/request" "github.com/aws/aws-sdk-go/aws/signer/v4" "github.com/aws/aws-sdk-go/private/protocol/jsonrpc" ) // Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed // Amazon Web Services (AWS) service for developers who need a scalable, server-based // solution for multiplayer games. Amazon GameLift provides setup and deployment // of game servers, and handles infrastructure scaling and session management. // // This reference describes the low-level service API for GameLift. You can // call this API directly or use the AWS SDK (http://aws.amazon.com/tools/#sdk) // for your preferred language. The AWS SDK includes a set of high-level GameLift // actions multiplayer game sessions. Alternatively, you can use the AWS command-line // interface (http://aws.amazon.com/cli/) (CLI) tool, which includes commands // for GameLift. For administrative actions, you can also use the Amazon GameLift // console. // // More Resources // // * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/): // Learn more about GameLift features and how to use them // // * Lumberyard and GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials): // Get started fast with walkthroughs and sample projects // // * GameDev Blog (http://aws.amazon.com/blogs/gamedev/): Stay up to date // with new features and techniques // // * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html): // Connect with the GameDev community // // Manage Games and Players Through GameLift // // Call these actions from your game clients and/or services to create and manage // multiplayer game sessions and player sessions. // // * Game sessions: // // CreateGameSession // // DescribeGameSessions // // DescribeGameSessionDetails // // UpdateGameSession // // SearchGameSessions // // * Player sessions: // // CreatePlayerSession // // CreatePlayerSessions // // DescribePlayerSessions // // * Other actions: // // GetGameSessionLogUrl // // Set Up and Manage Game Servers // // Use these administrative actions to configure GameLift to host your game // servers. When setting up GameLift, you will need to (1) configure a build // for your game and upload build files, and (2) set up one or more fleets to // host game sessions. Once you've created and activated a fleet, you can assign // aliases to it, scale capacity, track performance and utilization, etc. // // * Game builds: // // ListBuilds // // CreateBuild // // DescribeBuild // // UpdateBuild // // DeleteBuild // // RequestUploadCredentials // // * Fleets: // // ListFleets // // CreateFleet // // Describe fleets: // // DescribeFleetAttributes // // DescribeFleetCapacity // // DescribeFleetPortSettings // // DescribeFleetUtilization // // DescribeEC2InstanceLimits // // DescribeFleetEvents // // DescribeRuntimeConfiguration // // Update fleets: // // UpdateFleetAttributes // // UpdateFleetCapacity // // UpdateFleetPortSettings // // UpdateRuntimeConfiguration // // DeleteFleet // // * Manage fleet aliases: // // ListAliases // // CreateAlias // // DescribeAlias // // UpdateAlias // // DeleteAlias // // ResolveAlias // // * Manage autoscaling: // // PutScalingPolicy // // DescribeScalingPolicies // // DeleteScalingPolicy // // To view changes to the API, see the GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html) // page. //The service client's operations are safe to be used concurrently. // It is not safe to mutate any of the client's properties though. type GameLift struct { *client.Client } // Used for custom client initialization logic var initClient func(*client.Client) // Used for custom request initialization logic var initRequest func(*request.Request) // A ServiceName is the name of the service the client will make API calls to. const ServiceName = "gamelift" // New creates a new instance of the GameLift client with a session. // If additional configuration is needed for the client instance use the optional // aws.Config parameter to add your extra config. // // Example: // // Create a GameLift client from just a session. // svc := gamelift.New(mySession) // // // Create a GameLift client with additional configuration // svc := gamelift.New(mySession, aws.NewConfig().WithRegion("us-west-2")) func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift { c := p.ClientConfig(ServiceName, cfgs...) return newClient(*c.Config, c.Handlers, c.Endpoint, c.SigningRegion) } // newClient creates, initializes and returns a new service client instance. func newClient(cfg aws.Config, handlers request.Handlers, endpoint, signingRegion string) *GameLift { svc := &GameLift{ Client: client.New( cfg, metadata.ClientInfo{ ServiceName: ServiceName, SigningRegion: signingRegion, Endpoint: endpoint, APIVersion: "2015-10-01", JSONVersion: "1.1", TargetPrefix: "GameLift", }, handlers, ), } // Handlers svc.Handlers.Sign.PushBackNamed(v4.SignRequestHandler) svc.Handlers.Build.PushBackNamed(jsonrpc.BuildHandler) svc.Handlers.Unmarshal.PushBackNamed(jsonrpc.UnmarshalHandler) svc.Handlers.UnmarshalMeta.PushBackNamed(jsonrpc.UnmarshalMetaHandler) svc.Handlers.UnmarshalError.PushBackNamed(jsonrpc.UnmarshalErrorHandler) // Run custom client initialization if present if initClient != nil { initClient(svc.Client) } return svc } // newRequest creates a new request for a GameLift operation and runs any // custom request initialization. func (c *GameLift) newRequest(op *request.Operation, params, data interface{}) *request.Request { req := c.NewRequest(op, params, data) // Run custom request initialization if present if initRequest != nil { initRequest(req) } return req }