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- // Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
- //
- // Examples/readme can be found on the github page at https://github.com/joho/godotenv
- //
- // The TL;DR is that you make a .env file that looks something like
- //
- // SOME_ENV_VAR=somevalue
- //
- // and then in your go code you can call
- //
- // godotenv.Load()
- //
- // and all the env vars declared in .env will be avaiable through os.Getenv("SOME_ENV_VAR")
- package godotenv
- import (
- "bufio"
- "errors"
- "os"
- "os/exec"
- "strings"
- )
- // Load will read your env file(s) and load them into ENV for this process.
- //
- // Call this function as close as possible to the start of your program (ideally in main)
- //
- // If you call Load without any args it will default to loading .env in the current path
- //
- // You can otherwise tell it which files to load (there can be more than one) like
- //
- // godotenv.Load("fileone", "filetwo")
- //
- // It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults
- func Load(filenames ...string) (err error) {
- filenames = filenamesOrDefault(filenames)
- for _, filename := range filenames {
- err = loadFile(filename, false)
- if err != nil {
- return // return early on a spazout
- }
- }
- return
- }
- // Overload will read your env file(s) and load them into ENV for this process.
- //
- // Call this function as close as possible to the start of your program (ideally in main)
- //
- // If you call Overload without any args it will default to loading .env in the current path
- //
- // You can otherwise tell it which files to load (there can be more than one) like
- //
- // godotenv.Overload("fileone", "filetwo")
- //
- // It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars.
- func Overload(filenames ...string) (err error) {
- filenames = filenamesOrDefault(filenames)
- for _, filename := range filenames {
- err = loadFile(filename, true)
- if err != nil {
- return // return early on a spazout
- }
- }
- return
- }
- // Read all env (with same file loading semantics as Load) but return values as
- // a map rather than automatically writing values into env
- func Read(filenames ...string) (envMap map[string]string, err error) {
- filenames = filenamesOrDefault(filenames)
- envMap = make(map[string]string)
- for _, filename := range filenames {
- individualEnvMap, individualErr := readFile(filename)
- if individualErr != nil {
- err = individualErr
- return // return early on a spazout
- }
- for key, value := range individualEnvMap {
- envMap[key] = value
- }
- }
- return
- }
- // Exec loads env vars from the specified filenames (empty map falls back to default)
- // then executes the cmd specified.
- //
- // Simply hooks up os.Stdin/err/out to the command and calls Run()
- //
- // If you want more fine grained control over your command it's recommended
- // that you use `Load()` or `Read()` and the `os/exec` package yourself.
- func Exec(filenames []string, cmd string, cmdArgs []string) error {
- Load(filenames...)
- command := exec.Command(cmd, cmdArgs...)
- command.Stdin = os.Stdin
- command.Stdout = os.Stdout
- command.Stderr = os.Stderr
- return command.Run()
- }
- func filenamesOrDefault(filenames []string) []string {
- if len(filenames) == 0 {
- return []string{".env"}
- }
- return filenames
- }
- func loadFile(filename string, overload bool) error {
- envMap, err := readFile(filename)
- if err != nil {
- return err
- }
- for key, value := range envMap {
- if os.Getenv(key) == "" || overload {
- os.Setenv(key, value)
- }
- }
- return nil
- }
- func readFile(filename string) (envMap map[string]string, err error) {
- file, err := os.Open(filename)
- if err != nil {
- return
- }
- defer file.Close()
- envMap = make(map[string]string)
- var lines []string
- scanner := bufio.NewScanner(file)
- for scanner.Scan() {
- lines = append(lines, scanner.Text())
- }
- if err = scanner.Err(); err != nil {
- return
- }
- for _, fullLine := range lines {
- if !isIgnoredLine(fullLine) {
- var key, value string
- key, value, err = parseLine(fullLine)
- if err != nil {
- return
- }
- envMap[key] = value
- }
- }
- return
- }
- func parseLine(line string) (key string, value string, err error) {
- if len(line) == 0 {
- err = errors.New("zero length string")
- return
- }
- // ditch the comments (but keep quoted hashes)
- if strings.Contains(line, "#") {
- segmentsBetweenHashes := strings.Split(line, "#")
- quotesAreOpen := false
- var segmentsToKeep []string
- for _, segment := range segmentsBetweenHashes {
- if strings.Count(segment, "\"") == 1 || strings.Count(segment, "'") == 1 {
- if quotesAreOpen {
- quotesAreOpen = false
- segmentsToKeep = append(segmentsToKeep, segment)
- } else {
- quotesAreOpen = true
- }
- }
- if len(segmentsToKeep) == 0 || quotesAreOpen {
- segmentsToKeep = append(segmentsToKeep, segment)
- }
- }
- line = strings.Join(segmentsToKeep, "#")
- }
- // now split key from value
- splitString := strings.SplitN(line, "=", 2)
- if len(splitString) != 2 {
- // try yaml mode!
- splitString = strings.SplitN(line, ":", 2)
- }
- if len(splitString) != 2 {
- err = errors.New("Can't separate key from value")
- return
- }
- // Parse the key
- key = splitString[0]
- if strings.HasPrefix(key, "export") {
- key = strings.TrimPrefix(key, "export")
- }
- key = strings.Trim(key, " ")
- // Parse the value
- value = splitString[1]
- // trim
- value = strings.Trim(value, " ")
- // check if we've got quoted values
- if strings.Count(value, "\"") == 2 || strings.Count(value, "'") == 2 {
- // pull the quotes off the edges
- value = strings.Trim(value, "\"'")
- // expand quotes
- value = strings.Replace(value, "\\\"", "\"", -1)
- // expand newlines
- value = strings.Replace(value, "\\n", "\n", -1)
- }
- return
- }
- func isIgnoredLine(line string) bool {
- trimmedLine := strings.Trim(line, " \n\t")
- return len(trimmedLine) == 0 || strings.HasPrefix(trimmedLine, "#")
- }
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