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- package sprig
- import (
- "fmt"
- "math"
- "reflect"
- "strconv"
- )
- // toFloat64 converts 64-bit floats
- func toFloat64(v interface{}) float64 {
- if str, ok := v.(string); ok {
- iv, err := strconv.ParseFloat(str, 64)
- if err != nil {
- return 0
- }
- return iv
- }
- val := reflect.Indirect(reflect.ValueOf(v))
- switch val.Kind() {
- case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
- return float64(val.Int())
- case reflect.Uint8, reflect.Uint16, reflect.Uint32:
- return float64(val.Uint())
- case reflect.Uint, reflect.Uint64:
- return float64(val.Uint())
- case reflect.Float32, reflect.Float64:
- return val.Float()
- case reflect.Bool:
- if val.Bool() == true {
- return 1
- }
- return 0
- default:
- return 0
- }
- }
- func toInt(v interface{}) int {
- //It's not optimal. Bud I don't want duplicate toInt64 code.
- return int(toInt64(v))
- }
- // toInt64 converts integer types to 64-bit integers
- func toInt64(v interface{}) int64 {
- if str, ok := v.(string); ok {
- iv, err := strconv.ParseInt(str, 10, 64)
- if err != nil {
- return 0
- }
- return iv
- }
- val := reflect.Indirect(reflect.ValueOf(v))
- switch val.Kind() {
- case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
- return val.Int()
- case reflect.Uint8, reflect.Uint16, reflect.Uint32:
- return int64(val.Uint())
- case reflect.Uint, reflect.Uint64:
- tv := val.Uint()
- if tv <= math.MaxInt64 {
- return int64(tv)
- }
- // TODO: What is the sensible thing to do here?
- return math.MaxInt64
- case reflect.Float32, reflect.Float64:
- return int64(val.Float())
- case reflect.Bool:
- if val.Bool() == true {
- return 1
- }
- return 0
- default:
- return 0
- }
- }
- func max(a interface{}, i ...interface{}) int64 {
- aa := toInt64(a)
- for _, b := range i {
- bb := toInt64(b)
- if bb > aa {
- aa = bb
- }
- }
- return aa
- }
- func min(a interface{}, i ...interface{}) int64 {
- aa := toInt64(a)
- for _, b := range i {
- bb := toInt64(b)
- if bb < aa {
- aa = bb
- }
- }
- return aa
- }
- func until(count int) []int {
- step := 1
- if count < 0 {
- step = -1
- }
- return untilStep(0, count, step)
- }
- func untilStep(start, stop, step int) []int {
- v := []int{}
- if stop < start {
- if step >= 0 {
- return v
- }
- for i := start; i > stop; i += step {
- v = append(v, i)
- }
- return v
- }
- if step <= 0 {
- return v
- }
- for i := start; i < stop; i += step {
- v = append(v, i)
- }
- return v
- }
- func floor(a interface{}) float64 {
- aa := toFloat64(a)
- return math.Floor(aa)
- }
- func ceil(a interface{}) float64 {
- aa := toFloat64(a)
- return math.Ceil(aa)
- }
- func round(a interface{}, p int, r_opt ...float64) float64 {
- roundOn := .5
- if len(r_opt) > 0 {
- roundOn = r_opt[0]
- }
- val := toFloat64(a)
- places := toFloat64(p)
- var round float64
- pow := math.Pow(10, places)
- digit := pow * val
- _, div := math.Modf(digit)
- if div >= roundOn {
- round = math.Ceil(digit)
- } else {
- round = math.Floor(digit)
- }
- return round / pow
- }
- // converts unix octal to decimal
- func toDecimal(v interface{}) int64 {
- result, err := strconv.ParseInt(fmt.Sprint(v), 8, 64)
- if err != nil {
- return 0
- }
- return result
- }
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