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- // THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
- package gamelift
- import (
- "github.com/aws/aws-sdk-go/aws"
- "github.com/aws/aws-sdk-go/aws/client"
- "github.com/aws/aws-sdk-go/aws/client/metadata"
- "github.com/aws/aws-sdk-go/aws/request"
- "github.com/aws/aws-sdk-go/aws/signer/v4"
- "github.com/aws/aws-sdk-go/private/protocol/jsonrpc"
- )
- // Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed
- // Amazon Web Services (AWS) service for developers who need a scalable, server-based
- // solution for multiplayer games. Amazon GameLift provides setup and deployment
- // of game servers, and handles infrastructure scaling and session management.
- //
- // This reference describes the low-level service API for GameLift. You can
- // call this API directly or use the AWS SDK (http://aws.amazon.com/tools/#sdk)
- // for your preferred language. The AWS SDK includes a set of high-level GameLift
- // actions multiplayer game sessions. Alternatively, you can use the AWS command-line
- // interface (http://aws.amazon.com/cli/) (CLI) tool, which includes commands
- // for GameLift. For administrative actions, you can also use the Amazon GameLift
- // console.
- //
- // More Resources
- //
- // * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/):
- // Learn more about GameLift features and how to use them
- //
- // * Lumberyard and GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials):
- // Get started fast with walkthroughs and sample projects
- //
- // * GameDev Blog (http://aws.amazon.com/blogs/gamedev/): Stay up to date
- // with new features and techniques
- //
- // * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html):
- // Connect with the GameDev community
- //
- // Manage Games and Players Through GameLift
- //
- // Call these actions from your game clients and/or services to create and manage
- // multiplayer game sessions and player sessions.
- //
- // * Game sessions:
- //
- // CreateGameSession
- //
- // DescribeGameSessions
- //
- // DescribeGameSessionDetails
- //
- // UpdateGameSession
- //
- // SearchGameSessions
- //
- // * Player sessions:
- //
- // CreatePlayerSession
- //
- // CreatePlayerSessions
- //
- // DescribePlayerSessions
- //
- // * Other actions:
- //
- // GetGameSessionLogUrl
- //
- // Set Up and Manage Game Servers
- //
- // Use these administrative actions to configure GameLift to host your game
- // servers. When setting up GameLift, you will need to (1) configure a build
- // for your game and upload build files, and (2) set up one or more fleets to
- // host game sessions. Once you've created and activated a fleet, you can assign
- // aliases to it, scale capacity, track performance and utilization, etc.
- //
- // * Game builds:
- //
- // ListBuilds
- //
- // CreateBuild
- //
- // DescribeBuild
- //
- // UpdateBuild
- //
- // DeleteBuild
- //
- // RequestUploadCredentials
- //
- // * Fleets:
- //
- // ListFleets
- //
- // CreateFleet
- //
- // Describe fleets:
- //
- // DescribeFleetAttributes
- //
- // DescribeFleetCapacity
- //
- // DescribeFleetPortSettings
- //
- // DescribeFleetUtilization
- //
- // DescribeEC2InstanceLimits
- //
- // DescribeFleetEvents
- //
- // DescribeRuntimeConfiguration
- //
- // Update fleets:
- //
- // UpdateFleetAttributes
- //
- // UpdateFleetCapacity
- //
- // UpdateFleetPortSettings
- //
- // UpdateRuntimeConfiguration
- //
- // DeleteFleet
- //
- // * Manage fleet aliases:
- //
- // ListAliases
- //
- // CreateAlias
- //
- // DescribeAlias
- //
- // UpdateAlias
- //
- // DeleteAlias
- //
- // ResolveAlias
- //
- // * Manage autoscaling:
- //
- // PutScalingPolicy
- //
- // DescribeScalingPolicies
- //
- // DeleteScalingPolicy
- //
- // To view changes to the API, see the GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
- // page.
- //The service client's operations are safe to be used concurrently.
- // It is not safe to mutate any of the client's properties though.
- type GameLift struct {
- *client.Client
- }
- // Used for custom client initialization logic
- var initClient func(*client.Client)
- // Used for custom request initialization logic
- var initRequest func(*request.Request)
- // A ServiceName is the name of the service the client will make API calls to.
- const ServiceName = "gamelift"
- // New creates a new instance of the GameLift client with a session.
- // If additional configuration is needed for the client instance use the optional
- // aws.Config parameter to add your extra config.
- //
- // Example:
- // // Create a GameLift client from just a session.
- // svc := gamelift.New(mySession)
- //
- // // Create a GameLift client with additional configuration
- // svc := gamelift.New(mySession, aws.NewConfig().WithRegion("us-west-2"))
- func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift {
- c := p.ClientConfig(ServiceName, cfgs...)
- return newClient(*c.Config, c.Handlers, c.Endpoint, c.SigningRegion)
- }
- // newClient creates, initializes and returns a new service client instance.
- func newClient(cfg aws.Config, handlers request.Handlers, endpoint, signingRegion string) *GameLift {
- svc := &GameLift{
- Client: client.New(
- cfg,
- metadata.ClientInfo{
- ServiceName: ServiceName,
- SigningRegion: signingRegion,
- Endpoint: endpoint,
- APIVersion: "2015-10-01",
- JSONVersion: "1.1",
- TargetPrefix: "GameLift",
- },
- handlers,
- ),
- }
- // Handlers
- svc.Handlers.Sign.PushBackNamed(v4.SignRequestHandler)
- svc.Handlers.Build.PushBackNamed(jsonrpc.BuildHandler)
- svc.Handlers.Unmarshal.PushBackNamed(jsonrpc.UnmarshalHandler)
- svc.Handlers.UnmarshalMeta.PushBackNamed(jsonrpc.UnmarshalMetaHandler)
- svc.Handlers.UnmarshalError.PushBackNamed(jsonrpc.UnmarshalErrorHandler)
- // Run custom client initialization if present
- if initClient != nil {
- initClient(svc.Client)
- }
- return svc
- }
- // newRequest creates a new request for a GameLift operation and runs any
- // custom request initialization.
- func (c *GameLift) newRequest(op *request.Operation, params, data interface{}) *request.Request {
- req := c.NewRequest(op, params, data)
- // Run custom request initialization if present
- if initRequest != nil {
- initRequest(req)
- }
- return req
- }
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